Guild Wars Nightfall Serial Key Location
From Wikipedia, the free encyclopedia
Guild Wars Prophecies | |
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Developer(s) | ArenaNet |
Publisher(s) | NCsoft |
Designer(s) | Mike O'Brien |
Series | Guild Wars series |
Platform(s) | Windows |
Releasedate(s) | April 28, 2005 |
Genre(s) | Action RPG |
Mode(s) | Multiplayer |
Rating(s) | ESRB: T OFLC:MA15+ PEGI: 12+ |
Media | CD (2) or Download(purchase of CD key online) |
System requirements | IntelPentium III 800 MHz CPU, 256MB RAM, 2GB Hard disk space, 32MBRadeon 8500 or GeForce 3 Series GPU, internet connection, Windows98/ME/2000/XP |
I bought a key just before the sale as well and they refunded a partial amount for me as well! Definitely the best customer support I've ever dealt with, wow! Factions®, Guild Wars: Nightfall®, Guild Wars: Eye of the North. Welcome to the world of Guild Wars 2! Your serial code(s) are listed below. If any of your purchases are gifts. From Guild Wars 2 Wiki. Jump to: navigation, search. Welcome to the official Wiki, the comprehensive reference written and maintained by the players. Your Guild Wars 2 serial code is a 25-digit alphanumeric string formatted like the following code. Your serial code is a unique key. For access keys that activate products on your Guild Wars account, see Access key. A key is an item that can be used. Locked chests and keys were added to Guild Wars in the September 7, 2005 update to reduce chest farming. Prior to that update, chests could be opened for free and had a fixed spawning location. The update did not change. Download and Play Guild Wars! Guild Wars, you will first need to purchase one of the following products from the Guild Wars store to receive an Access Key. Guild Wars® Platinum Edition. Guild Wars Nightfall Manual - PDF (7MB) Guild Wars Nightfall Quick Reference Card - PDF (1MB).
Guild Wars Prophecies (April 2005), officiallyknown as simply Guild Wars, is the firstcampaign of the Guild Wars seriesof Action RPGs, developed by theSeattle-based ArenaNet game developer studio, a subsidiaryof South Korean gamepublisher NCsoft.Prophecies introduced players to the world of GuildWars, known as Tyria, and premiered several elementsthat are now known as core components of the GuildWars games.
Like all Guild Wars campaigns, Propheciescontains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion.Co-operative characters may be used in the competitive portion, ornew PvP-specific characters may be created at maximum level and allskills unlocked to the accounts.
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Gameplay
Professions
Guild Wars Prophecies introduced the six coreprofessions of the game. These are:
- Warrior
- A melee weapon-wielding character with a high armor levelspecializing in melee attacks. Unlike many MMOs where melee classesare often used as 'tanks', the Warrior's specialty is offense, dueto their primary attribute increasing the effectiveness of theirattacks, with well-designed builds giving them the highest overallDPS in the game. Their energy management relies on 'adrenal skills'which are skills that are charged up by attacking foes, rather thanrequiring energy to use. [1]
- Ranger
- A bow-wielding character of high resilience specializing inranged attacks, utility, and disruption. Also able to beaccompanied by a pet.
- Monk
- A spellcasting profession specializing in defensive and healingarts. A key element to the monk lies in their Protection Prayersline, which eliminates the need for a typical MMO 'tank.' Thisallows high damage classes such as the Warrior and Dervish toproperly unleash their full potential while they are backed by suchMonks. They can also call down damage with smiting skills. [1]
- Elementalist
- A spellcasting profession specializing in the four elements(Air, Earth, Fire, Water). Depending on the specialization andchoosing of a particular element, this class may be offensive,defensive, or a combination of both.
- Necromancer
- A spellcasting profession specializing in corpse exploitation,hexes, life stealing, and summoning undead minions.
- Mesmer
- A spellcasting profession specializing in energy manipulation,illusion and trickery to punish adversaries for performing (or insome cases not performing) certain actions.
All four of the campaign-specific non-core professions (Ritualist, Assassin, Paragon, and Dervish) can travel to Tyriavia their port city, however these professions cannot be created inTyria.
Co-operative missions
The main component of the co-operative story inProphecies is told through a sequence of 25 storylinemissions. Each mission consists of certain objectives that have tobe fulfilled by a team of four to eight player characters andplayer-managed NPCs. The missions take place in avariety of settings: from the desolation of burned Ascalonto the snowy peaks of the Shiverpeak Mountains, the landsof Kryta, plagued by undead, the lush forests of theMaguuma Jungle, the unforgiving Crystal Desert,and finally the hellish Ring of Fire islands. See the plot below.
Playerversus Player
Prophecies introduced the core competitive modes ofGuild Wars: the Random Arenas with randomlyassigned teams, the Team Arenas for four-on-four teamcombat, a global continuously running tournament arena for teams of8 called Heroes' Ascent, and the ranked strategicGuild Battles mode. Initially the arenas were situated inthe co-operative world, but they were subsequently removed to theseparate Battle Isles designed solely for PvP combat,which is accessible from every campaign in the Guild Warssequence. See Guild Wars for more information onthese forms of PvP.
Story
Playercharacters begin the game in the fictional idyllic kingdom ofAscalon, which serves as the tutorial content for newcharacters. The setting is friendly, with few aggressive monstersand a number of easily completed quests. New characters areintroduced to the main protagonists of the multi-campaign GuildWars story: the monk Mhenlo, the warrior Devona, the mageCynn, the ranger Aidan, and the necromancer Eve. Player charactersalso interact with Prince Rurik (voiced by Robin AtkinDownes), the heir apparent of the kingdom. After completing anumber of initial quests and selecting a primary and a secondary profession, thecharacter is then inducted into the Ascalon Vanguard, anelite force led by the prince himself who are fighting the armiesof the Charr beasts who are planning an invasion of Ascalon. Duringthe final quest in this tutorial world, the Charr complete a ritualto unleash a rain of fire and stone upon the world, breachingAscalon's defensive Great Wall, and reducing most of itscities to ruins. This in-game event, referred to as theSearing, transports the characters into a post-apocalypticworld of constant strife, with no way of returning to thepre-Searing areas. The mechanic employed in the Searing is oftencited by ArenaNet as a primary benefit of the instanced design ofGuild Wars, which allows world-changing and time-advancingstories to be told individually to player characters instead ofrequiring the game-world to be static and timeless.
In the post-Searing world, the initial portion of thenon-tutorial plot sees the protagonists and player characters tryto recover their footing against the Charr in the ruined kingdom ofAscalon. In a climactic event, Prince Rurik realizes the battle islost, and beseeches the king to give the kingdom up and escapealive to the neighboring human kingdom of Kryta. Thestalwart King Adelbern—his father—sees no merit in Rurik's plea,and banishes the prince for daring to suggest abandoning hiscountry. A few refugees, including the protagonists and playercharacters, follow the now-exiled Rurik to Kryta; during the trip,Rurik is trapped and slain by the Stone Summit dwarves, axenophobic faction who seek to control the passes through theShiverpeak Mountains and are waging war against the otherhuman-allied Deldrimor Dwarves.
The protagonists arrive in Kryta leaderless and attempt to setup a refugee settlement. Soon, they become involved in the warbrimming between the White Mantle who govern Kryta and anarmy of undead who are laying waste to the Krytan countryside.During a sequence of missions, the players help the Mantle holdback the undead, for which they are rewarded by being allowed toparticipate in a Choosing ceremony. During the ceremony,it is revealed that the Mantle are actually murderers who worshipobscure evil beings known as the Mursaat and use the soulsof the slain Chosen villagers to power arcane magicaldevices. The protagonists quickly decide to put an end to theMantle. This plot twist also introduces the leader of the undeadand the main antagonist of the story, the Lich Lord, whoin life was the vizier Khilbron of the destroyed divine kingdom ofOrr. Unbeknowst to the protagonists, Khilbron is enactingan ancient prophecy, the Flameseeker Prophecy (from whichthe campaign derives its name), wherein the prophesied one obtainscontrol of a race of demonic beings called the titans andbecomes the ruler of Tyria. He is stymied by the Mursaat, who havesealed the portal between the titans and Tyria located in thevolcano in the Ring of Fire islands. As both the playersand Khilbron find themselves opposing the Mantle and theiroverlords, Khilbron appears to the players in a human form andconspires to use them as his pawns against the Mantle and theMursaat.
The first step of Khilbron's plan involves the playersjourneying to the Crystal Desert to partake in the ritualof Ascension (as foretold in the prophecy). Ascensionconsists of a sequence of missions with various victory conditionsthat simulate the player versus player mode of theGuild Wars game, with NPCs instead of other players. Onemission, for instance, requires the players to annihilate a numberof other 'teams' of NPCs in a simulation of deathmatch; another has them hold an altaragainst a siege, which is one of the victory conditions in theHall of Heroes PvP game. The final ascension missionrequires the player character to defeat its exact double, forcingplayers to choose their skills wisely and be mindful of theircounter skills. These ascension missions are an obvious tutorialfor the competitive Tomb of the Primeval Kings(renamed to'Heroes' Ascent' after Guild Wars Factions release) arena, whichinitially was accessible immediately after ascending. (This arenawas later moved off the continent of Tyria in a prelude to theFactions release thatconsolidated all core PvP arenas in a separate location called theBattle Isles.)
After ascension, the players have an audience with the ancientdragon Glint, the author of the Flameseeker Prophecy. She aids themin a sequence of missions against the Mantle and the Mursaat,leading eventually to the volcano where the titans are sealed.Still beguiled by Khilbron, the players storm the Mursaatstronghold built around the volcano and release the seals on thedoor to the titans. Khilbron then reveals himself as the evilLich Lord, takes command of the titans, and proceeds toattack the Tyrian capital cities. The players must defeat him inthe final mission of the campaign before his titan armysucceeds.
Sorrow's Furnace
Released half a year after the campaign, the free Sorrow'sFurnace expansion returned players to the Shiverpeakmountains, specifically to the caverns underneath it. There, theyparticipate in a sequence of quests with the final goal ofdefeating the Iron forgeman, an immense automaton used bythe Stone Summit dwarves to drive their war effort. Sorrow'sFurnace introduced 'unique items' to Guild Wars: these areitems of set stats dropped by bosses. This model was repeated andexpanded in the following Factions, Nightfall and Eye of theNorth releases.
Gods' Realms
Prophecies also introduced two high-end dungeons thathave been present in every subsequent Guild Wars release:the Fissure of Woe and the Underworld. Theseareas are accessible by the avatars of the in-game gods (for asmall fee), and contains some of the most prestigious weapons andarmor in the game series. It is, therefore, one of the mostintensively farmedareas of the game.
Criticalresponse
Guild Wars Prophecies has been well received by criticsand players alike, especially for its attractive character designs.In 2005, it won several prestigious awards including IGN's Best PC RPG[2] and GameSpy's MMORPG of theYear[3] awards.In 2006 Computer Games Magazine listedProphecies as #4 in their Best Game collection,giving it in addition the Best MMO Debut and BestTechnology awards. Guild Wars has been listed inevery major Editors' Choice category in both print andonline publications. As of August 2007; Prophecies and thetwo subsequent campaigns Guild Wars Factions and GuildWars Nightfall have together sold more than 5 millioncopies.[4] Whilethe lack of active subscriptions renders an exact comparisonimpossible, these new sale numbers would put the GuildWars series as the most popular MMORPG following the removalof World ofWarcraft from Chinese servers[5].
Published criticism of Prophecies has centered aroundthe following key elements. First, that the number and placement ofcreatures encountered in the PvE world can be overwhelming,especially since the party size and number of skills are bothlimited to eight.[6]There is also a related problem of repetitiveness, as noted by IGN:'As fun as combat is, and as pretty as it looks, plowing your waythrough low-level mobs can and will get tiresome, since they don'tgive much (if any) experience points and will be dropping itemsthat are virtually useless to you.'[6]This problem is lessened however by the fact that a player canfreely and instantly teleport into any cities in the game theircharacter has previously visited.
Secondly, several reviews (such as IGN's) have cited the lack ofa sophisticated in-game trading system such as auction houses asexist in other MMORPGs, so the only way for players to sell itemsis to advertise on a trade channel that is shared by all players inthe same map but may be muted by individual players. (This issuehas been addressed to some extent with the recent addition of anin-game trading interface). IGN's review comments, additionally,that itemization in the game lacks variety because the only way todistinguish suits of armor is by dying them different colors.[6]
Thirdly, both players and published reviews have commented onthe unnatural coupling of cooperative and competitive matches,which require very different playing styles. At the game's release,PvP focused players were required to 'unlock' their skills anditems by playing through the cooperative game, even though a PvPplayer may have no interest in cooperative gaming. This issue,however, has been addressed by ArenaNet, firstly by introducingBalthazar Faction in June 2005 which enabled unlocking throughplaying PvP[7]and further in August2006 by making skill unlocks for the individual professions ofthe Prophecies campaign available in the game's online store.Unlocks for the professions of the Factions and Nightfall campaignsare also now available.
Editions
In addition to the standard edition, there are many othereditions of Guild Wars Prophecies available on the market.All of them contain the basic Account Creation Code and ManuscriptBook, as well as other added features listed below,
- Pre-order Edition
- The Pre-orderedition was a disc available for purchase as a stand alone shortduration access, or obtained by pre-ordering the full version ofthe game. The key allowed the player to access the Guild Wars betatesting. Added to a full account the key gives the playeraccess to a unique weapon or offhand customized for theiraccount.
- Collector's Edition
- The Collector's Edition was available for purchase at the gamesofficial release. The Collector's Edition comes with a Guild Warsbranded Logitech headset, a free 3-month trial for Teamspeak's 'SpeakEasy' service, thesoundtrack by JeremySoule on an audio CD, TheArt of Guild Wars Book 1 and Divine Aura, a glowing lightaround the hands of a character when they use an emote.
- Special Edition
- The Special Edition contains a (PvP) Skill Pack code whichallows 7 regular skills, 1 elite skill, and 2 runes to be unlockedfor the account from a Priest of Balthazar. The Special Editionalso contains a special music-code to access in-game music fromDirectSong.com, the Official Guild Wars Soundtrack CD, The Artof Guild Wars Book 2 and a map of Tyria.
- Game of the Year Edition
- The Game of the Year Edition contains the full version of GuildWars Prophecies, and was released one year after the game's initialrelease. It contains an access key which unlocks seven exclusiveweapons and accessories, each geared towards one of the six coreprofessions. Each weapon has maximum damage stats according to itstype, and each character created can get a customized copy of theweapons. This version was released as the One MillionEdition in Europe and is also available as an upgrade to anyearlier Prophecies editions via the online store.
- PvP Edition
- This edition of Guild Wars is available for the three releasedcampaigns, and is only available from the online store. Thisversion has all of the skills and professions available in therespective version unlocked, but does not allow the player accessto the PvE campaign and areas. The edition may be purchased as astand-alone game, or may be added to an existing account. (Skillsmay be used by heroes.)
- Guild Wars Platinum Edition
- Guild Wars Platinum Edition is a bundle containing both theProphecies campaign and the Eye of theNorth expansion. It was released with Eye of theNorth on August 31, 2007.
Many of the earlier editions are marketed simply as GuildWars, which is how Guild Wars Prophecies wasinitially known.
Guild Wars Nightfall Serial Key Locations
References
- ^ abftp://ftp.guildwars.com/downloads/gwp-manual.pdf
- ^'The Best of 2005'. RPG. IGN. December 2005. http://bestof.ign.com/2005/pc/7.html
. Retrieved2006-08-24 . - ^'2005 Game of the Year'.GameSpy
. http://goty.gamespy.com/2005/pc/index14.html . Retrieved2006-08-24. - ^'Guild Wars hits 3 millionmark'. GameSpot
. http://www.gamespot.com/news/6163168.html . Retrieved2006-12-28. - ^'World of Warcraft getsNon-approval Notice'. Reuters. http://www.reuters.com/article/companyNewsAndPR/idUSN0245010720091102. Retrieved2009-11-02.
- ^ abcTom McNamara (2005-05-11). 'Guild Wars'. IGN. http://pc.ign.com/articles/612/612079p1.html. Retrieved2006-08-10.
- ^
ArenaNet (2005-06-30). ' game="" update="" notes="" archive:june="" 2005'.=""> . http://www.guildwars.com/support/gameupdates/updatearchive-2005-06.php.
Externallinks
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Guild Wars Nightfall | |
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Developer(s) | ArenaNet |
Publisher(s) | NCSOFT |
Series | Guild Wars |
Platform(s) | Windows |
Release |
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Genre(s) | Action role-playing game |
Mode(s) | Multiplayer |
Guild Wars Nightfall is a fantasy action role-playing game and the third stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. Nightfall was released worldwide on October 27, 2006 after beginning in development in November 2005.[1]
Nightfall takes place in the continent of Elona in the Guild Wars universe. It follows the player's character as they join the Order of the Sunspears and uncover the desire of Warmarshal Varesh to return a long forgotten god to the world through an event called Nightfall. The players, assisted by their hero allies, fight through civil war, ignorant Vabbi princes and Varesh's demon allies as they attempt to prevent the coming of Nightfall.
- 1Gameplay
- 4Reception
Gameplay[edit]
Nightfall is a continuation of the Guild Wars franchise and so follows the same gameplay principles. Guild Wars in previous releases attempted a marriage of Player versus Environment (or 'PvE') and Player versus Player (or 'PvP') gameplay, starting out with PvP being the logical endgame for the Prophecies campaign, and PvP optionally interspersed throughout Factions play. Nightfall moves away from this as the storyline is more PvE focused than previous campaigns.
Professions[edit]
A player with Guild Wars Nightfall may create a character from one of the six core professions from Prophecies or one of the Nightfall-specific professions:
- The Dervish, described as a 'holy warrior', wields a scythe and uses many different enchantments to support themselves and damage their enemies. They have the ability to temporarily transform into the likeness, or 'form', of the Five Gods. They have higher base HP than any other profession.
- The Paragon wields a spear and acts as a battle commander. Heavily armored, they are a support character capable of helping teammates through the use of 'shouts' and chants, which affect all nearby allies.
The Assassin and Ritualist can only be created through the Guild Wars Factions campaign. If a person owns both campaigns, Assassin and Ritualists can travel to participate in Guild Wars Nightfall; but they cannot be created in Guild Wars Nightfall.
Heroes[edit]
In previous campaigns players could use NPC Henchmen with predetermined sets of skills to assist them with their questing. New henchmen available through Nightfall and Guild Wars: Eye of the North are called Heroes. Heroes are customizable in that the player can select skills, armor upgrades and weapons for them. The player also has a degree of control over the actions of the heroes: the player can set map waypoints for them, controlling the type of AI they use and directing the skills they use. Heroes are unlocked through play and can be taken into PvE areas. A new PvP arena was available specifically for players to fight each other with their Heroes but has since been removed. Heroes can be acquired by all characters (Tyrian, Canthan, Elonan) and used in battle if the player has a Nightfall or Eye of the North account. Additionally, each other campaign has a hero available to add to Nightfall (an assassin for Factions, and a necromancer for Prophecies).
PvE gameplay[edit]
As with the other Guild Wars campaigns, the maximum level for all characters is twenty. Nightfall strikes a middle ground with the other Guild Wars campaigns with the amount of time spent leveling; faster than Prophecies, where much of the game is spent achieving level 20, but slower than Factions where level 20 is very quickly achieved.
New PvE-only skills have been introduced available by gaining ranks in titles. The 'Sunspear Rebirth Signet' is available by reaching a certain rank in the Sunspear Rank track, and each profession has been given a special Sunspear skill that increases in power as the player's Sunspear Rank increases. 'Lightbringer's Gaze' and 'Lightbringer's Signet' are available upon reaching level 2 and level 3 in the Lightbringer track, respectively (these skills also power up as the player's Lightbringer Rank increases). Also, wearing the skill title 'Lightbringer' increases damage done to certain creatures in the PvE environment. Gaining higher ranks in the Sunspear and Lightbringer titles also awards players with hero skill points, which can be used to unlock new skills for themselves and their heroes to use; while buying skills with regular skill points (earned by levelling up and completing missions) can still be used to gain new skills, this method only allows you to unlock skills from the player's chosen professions; using hero skill points allows you to unlock skills from any profession.
Further benefits of title tracks have also been integrated into the game since; for example, the player's ranks in the Lucky/Unlucky (gained by playing various in-game gambling activities) and Treasure Hunter (gained by attaining 'rare' items from chests) title tracks aid the player's chances of lockpicks not breaking when opening chests and reducing the chances of an item being destroyed when salvaging upgrade components (such as runes, which increase attributes).
PvE has been expanded when compared to the previous chapters; some parts of the game draw parallels to single player RPGs such as Knights of the Old Republic or Baldur's Gate. For example, the player has to undertake a certain Nightfall mission alone, without the use of Heroes, henchmen, or other players. The mission requires very little combat and actually consists of a series of mini-games. Another example is a mini-mission that involves the player acting as a lawyer in a court case, where choosing the right line of argument will alter the outcome of the trial. The ability for the player to choose a course of action brings the game closer to its offline counterparts as opposed to the linear mission structure in other Action RPGs, as well as Guild Wars Prophecies and Factions.
The addition of Heroes has also made the game similar to single player RPGs, as most Heroes have their own side quests the player can complete if they choose. Depending on which Hero you bring on quests, they make different comments on the current situation, whether remarking about ease of enemies during battle or random comments while standing around. Heroes also allow more freedom when playing as a single player with only computer controlled party members since they can be given more commands than ordinary henchmen and their skills can be tailored to specific situations. The addition of commands and customization makes many challenges that would have required other human players without Heroes possible. The hero system has also led to many Guild Wars players highly recommending Nightfall as a good starter campaign for newcomers to the game, as it encourages more strategic thinking and also makes playing PvE more straightforward (as especially in the earlier stages of the game, heroes may be of a higher level than henchmen and offer a better degree of survivability). This advice is not always sound since Heroes need to be equipped (which can be very costly) and their skills need to be unlocked (except for their starter skills).
If you bought from Windows Marketplace ( ) Then you can go to the Help/FAQ section or go to their Contact Support page As to your issue with your MSDNAA key not working, I can't be sure, but it sounds like the key was good, you just needed to re-activate it (after a significant hardware change, windows(XP and Vista) require reactivation). So if you still have the MSDNAA key, you may want to try it and when you activate, use the Activate by Phone method. Hello Qusack, As for as the forgotten Product Key, you will need to contact the support of the site you purchased from. Hope that helps, Darin Smith WGA Forum Manager. If you bought from Windows Marketplace ( ) Then you can go to the Help/FAQ section or go to their Contact Support page As to your issue with your MSDNAA key not working, I can't be sure, but it sounds like the key was good, you just needed to re-activate it (after a significant hardware change, windows(XP and Vista) require reactivation). Serial key for windows 7 professional.
Mission structure has also changed somewhat. Like in Factions, bonus rewards are dependent on the performance during the mission, not just one side quest; however, the bonus could depend on something like killing certain creatures or preventing others from dying. For all but the last two missions, a certain hero must be in the party before the mission can begin. There are three pairs of missions where either one or the other must be completed before the plot progresses. Two of these pairs are selected depending on which hero was added to the party early on, while the third mission split offers a choice to the player. All the missions can be completed at the appropriate place in the plot, either depending on other players or by waiting until the plot has been completed (at which point players may gain all the heroes that they had previously chosen not to take).
PvP gameplay[edit]
Prior to the release of Nightfall, ArenaNet announced the PvP Editions of the campaigns they have released. This made Nightfall the first campaign where players could have access to the skills and PvP parts of the campaign without having to play or pay for the PvE parts of the game. A player interested in PvP gains access to the core PvP content, 300 new skills for the Nightfall campaign, new guild halls and a new type of Arena.
Nightfall introduced an all new type of PvP Arena called Hero Battles. In this Arena, a player chooses three of their heroes to join them in combat against another player and three of their heroes. Each player chose the skills each of their heroes use, and micromanage how they used those skills in the Arena. Players also used way point flags and micromanaged hero targeting to order heroes to capture/defend specific points or attack specific targets. These hero battles created a new international tournament for solo players; previously, the only formal tournament was in the form of Guild vs Guild matches, which requires teams of eight players. However, Hero Battles were removed from the game following controversy regarding a quest in which the player had to win Hero Battles to gain a reward; players were assigned either Red or Blue in the battle, and when this game became a part of a quest the 'Red Resign rule' was implemented. This rule had the Red player resign from the battle, giving the Blue player an automatic win in order for the reward to be easily gained. ArenaNet observed this occurring and, after warning players they would be banned for fixing match results, removed the Arena from play.
Plot[edit]
The player's character is recruited as a junior officer in Elona's independent guardian force, the Order of the Sunspears - they are led by their Spearmarshal, Kormir. The player quickly earns respect and rank in the Sunspears dealing with unusual occurrences around Istan, where the headquarters of the Sunspears is located.
The strange deaths of a dig team excavating a long abandoned city, information about an event called Nightfall and its ties to the return of a forgotten fallen god, Abaddon, start to cause concern for the Sunspears. Evidence builds that a delegation from the nation of Kourna, which is conveniently visiting the Sunspears, are behind these unusual happenings. When the Kournan General, Kahyet, attempts to strike a deal with the corsairs harassing Istan, the Sunspears intervene. Kahyet is killed, plunging cautious relations with Kourna into strife. During a hearing with the elder council, Kormir - who had temporarily left in order to seek allies in Cantha and Tyria - returns, citing that similar occurrences have happened elsewhere.
Realizing the danger in the activities of Warmarshal Varesh Ossa (the current Kournan leader), Kormir convinces the Istan council to cease diplomatic talks and instead start civil war to prevent Varesh from bringing about Nightfall. Rallying the troops the Sunspears sail from Istan to Gandara, the largest fortress in Kourna and Varesh's seat of power, to confront Varesh and bring her to justice. Upon breaking through their heavy defenses, Varesh plays her trump card, summoning the demons of Abaddon which rout the Sunspear troops. Kormir is left for dead as the remaining Sunspears flee through Kourna province. Fxfactory serial key serial key.
The character establishes a hidden base of operations in Kourna, rescuing Sunspear prisoners including the now-blind Kormir from the Kournan forces, freeing the region's local centaur tribe, and preventing one of Abaddon's demons from corrupting Kourna's water supply. However these are only stalling tactics as through Varesh's rites Nightfall continues to come closer. With the help of agents from a mysterious Elonian organization called the Order of Whispers, the Sunspears travel to Vabbi to convince the three Princes of the region that Varesh represents a threat to all of Elona. The task proves difficult, as they all believe her intruding forces will protect them from both the Sunspears and other natural threats to Vabbi.
They are ultimately convinced of Varesh's treachery as her forces destroy a nearby temple. Although the princes use the power of Djinn in conjunction with help from the Order of Whispers to protect their people, she has already summoned Abaddon's demons, the Margonites, to fight alongside her own military. The Sunspear's best efforts seem to simply stall the inevitable, as the signs of Abaddon's coming begin to appear throughout Elona. After a Chaos Rift appears and sucks Kormir into the Realm of Torment, a part of the Underworld where only the most wicked souls go, the Sunspears decide they must pursue Varesh into The Desolation to stop her from completing the rites to return Abaddon to the world.
To pursue Varesh to the northern part of The Desolation, where Abaddon's link to the world is the strongest, the players release the undead lord Palawa Joko, a tyrant who at one point waged war against Elona. He reveals to the Sunspears that the only way to traverse the sulfurous wastes is to tame the Junundu - giant desert wurms, one of the few creatures in Elona that can survive the toxic atmosphere. Unlikely an ally as he is, it is he who aids the Sunspears in crossing The Desolation.
The heroes eventually reach Varesh, who is just about to open a rift to the Realm of Torment, and kill her. Unfortunately, it is too late, as the boundaries between both worlds are weak enough to be breached. The only option is to head into the Realm of Torment itself, find Kormir and face the God of Secrets face-to-face. The players cut off the Margonite source of power, the River of Souls, and discover that Abaddon is seeking aid from Dhuum, the god of death before the current god Grenth overthrew him, and Menzies, half-brother to the god Balthazar. They also discover that two of Abaddon's main generals are none other than the Undead Lich and Shiro Tagachi, the primary antagonists from the previous campaigns.
Battling through Titans and Shiro'ken, the players reach the Temple of the Six Gods, a part of the world taken to the Realm of Torment when Abaddon was imprisoned by the five other gods. Before the heroes can ask for the help of the Gods to defeat Abaddon, they must defeat Abaddon's generals, Shiro and the Lich who defend the Temple. After defeating them, Kormir and the players request assistance. Avatars of the Gods appear to say they will not help but to take their blessing 'already within the heart of each human'. The Sunspears must face and defeat Abaddon alone.
In the final battle, Abaddon is breaking free from the bindings holding him to the Realm of Torment. The Sunspears renew his bindings long enough to inflict enough damage to defeat him. When defeated Abaddon's power grows out of control and his Realm of Torment threatens to merge with Elona causing Nightfall without him. Thinking quickly, Spearmarshal Kormir sacrifices herself by running into the mouth of Abaddon, hoping to control or stop his energies. Kormir is successful and takes the dying God of Secrets' power and is reborn as the Goddess of Truth. Kormir then sets about undoing the damage done to the world by her predecessor. The player may return to the Chantry of Secrets, base of operations for the Order of Whispers and enter the Domain of Anguish.
Release[edit]
Pre-release Bonus Pack is similar to the pre-order packs from the previous campaigns, and was available from September 15, 2006. It includes a game trial key, an additional character slot, weapons for the new professions and a CD containing bonus materials.
The Bonus Edition, only purchasable online, has a hard silver case with the title of the game on it. It contains the game, an access key, a manual, and an Exclusive Behind the Scenes DVD. It was only released in Canada.
The standard edition contains the full game, which was released October 27, 2006. It contains three game CDs, a book of game lore, a manual, and a miniature map of Elona. New players will get four character slots while players adding Nightfall to an existing account will get two additional character slots. In Europe, the standard edition was also released on a single DVD-ROM.
The Collector's Edition has the same content as the standard edition but is also known to include a behind-the-scenes DVD, unique Dervish and Paragon in-game emotes, a Varesh Ossa Minipet (Miniature NPC that follows the player), an art book, skill pins, a Varesh Ossa mini-standee, a map of Elona, a code to unlock extra in-game music and the Nightfall soundtrack CD. It also gives you a 'Nightfall Buddy Key' to give to one of your friends. The Nightfall Buddy Key allows your friend to play Nightfall for 14 days or 10 hours (whichever ends first) without purchase.
The Edition/PvP Pack edition unlocks all of the skills and professions which come with Nightfall for use in PvP. It does not allow the player to access the Nightfall PvE content and the player must unlock weapon upgrades and Heroes. The PvP edition is only available for purchase online.
Reception[edit]
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Guild Wars Nightfall was well received. While the reviews were favorable, it has been rated less favourably by reviewers when compared to other Guild Wars campaigns, Factions and the original, Prophecies. It received a score of 84.20% on GameRankings[2] and 84/100 on Metacritic.[3]
As the third game in the Guild Wars series, reviewers expected more from the game, for instance, GameSpot noted 'the underlying game hasn't changed much and is starting to show signs of aging.'[5] Despite this, Guild Wars Nightfall was widely recommended as the best game in the series for new players to start in.,[5][6][9] and some extend this to say it is the strongest offering in the Guild Wars series.[8]
Heroes were viewed by many as a significant gameplay modification introduced by Nightfall. Heroes were commended for allowing the player more flexibility and choice in the game,[6][7] but were also felt to be a mixed blessing because, unlike henchmen, heroes require micro-management,[6] and often take slots in the party which might normally be filled by human players.[5][9] Many commented that it seemed that the game was now more solo player focused than previous installments,[5][7]Eurogamer suggested heroes bring 'Guild Wars closer to the party-based RPGs of old .. instead of the solo-but-with-people RPG that it had initially delivered.'[4]
There were few Nightfall specific complaints. Several critics noted that existing characters from previous campaigns had to grind for Sunspear points to advance the storyline.[6][7] This grinding for non-Elonian characters has since been removed. Others noted that for Elona-made characters the story starts slowly, only really starting once the point where existing characters may join the story has passed.[7][9]
Some reviewers mentioned issues with the Guild Wars games in general. Several noted that while some modifications have been made to the interfaces, that other interfaces in the game were still lacking,[5][9] for instance Yahoo! opined, 'the chat and player-info features are rudimentary, and you only meet other players when you're in a town.'[10] It was also felt that Guild Wars is becoming an increasingly complex game due to the vast number of skill interactions.[5]
Awards[edit]
Guild Wars Nightfall has received several game awards. MMORPG.com awarded Nightfall RPG of 2006.[11]1UP.com awarded Nightfall the best Online/Multiplayer Game of 2006.[12] The editors of PC Gamer US presented Nightfall with their 2006 'Best MMO' and 'Best Value' awards.[13]
References[edit]
- ^'Rebel Faction - Arena.net's Jeff Strain'. gamesindustry.biz. Retrieved February 24, 2006.
- ^ ab'Guild Wars Nightfall (PC)'. GameRankings. Retrieved 2012-09-13.
- ^ ab'Guild Wars Nightfall Critic Reviews for PC at Metacritic.com'. Metacritic. Retrieved 2012-09-13.
- ^ ab'Guild Wars: Nightfall'. Eurogamer. Retrieved November 15, 2006.
- ^ abcdefg'Guild Wars Nightfall'. GameSpot. Archived from the original on December 6, 2006. Retrieved November 15, 2006.
- ^ abcde'Guild Wars Nightfall (PC)'. GameSpy. Archived from the original on November 23, 2006. Retrieved November 15, 2006.
- ^ abcde'Guild Wars Nightfall Review'. IGN. Retrieved November 15, 2006.
- ^ ab'Guild Wars: Nightfall'. Farrago. Archived from the original on February 8, 2007. Retrieved November 15, 2006.
- ^ abcd'Guild Wars Nightfall Review'. GameDaily. Retrieved November 15, 2006.[dead link]
- ^'NCSoft's competitive MMO comes of age with its third campaign'. Yahoo Games. Archived from the original on November 11, 2006. Retrieved November 15, 2006.
- ^'Editorial Awards Game of the Year: Guild Wars'. MMORPG.com. Retrieved February 10, 2007.
- ^'The 2006 1UP Awards Winners'. 1UP. Archived from the original on June 2, 2012. Retrieved February 10, 2007.
- ^'The 13th Annual PC Gamer Awards Reveals The Best Of The Best For 2006' (Press release). South San Francisco, California: Future US. February 2, 2007. Archived from the original on June 17, 2007.