Serial Key For 2ds Emulator Android

  1. Serial Key For 2ds Emulator Android
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We provide Nintendo 2DS APK 1.0.13 file for 4.1, 4.1.1 or Blackberry (BB10 OS) or Kindle Fire and many Android Phones such as Sumsung Galaxy, LG, Huawei and Moto. Nintendo 2DS APK is a free Entertainment Apps. PSA: Get your serial number, write it down NOW submitted 3 years ago * by Raidicus I'm sure this has come up before, but I wanted to bring it up AGAIN for those who own a 3ds or N3DS. See which adb port the emulator uses, as well as the Android and emulator version numbers. Compare the latest available emulator version with your version to determine if you have the latest software installed. The emulator serial number is emulator-adb_port, which you can specify as an adb command line option, for example. CoolROM.co.uk's Nintendo DS / NDS emulators section. Download the highest rated and most compatible emulator here. You can play ROMs on your Android / iOS. In addition to being capable of playing Nintendo DS games. This is run full fast on various android devices. Today we will present you an exceptionally prevalent and most played diversion framework. It is DraStic DS Emulator Apk. Extreme is a quick Nintendo DS emulator for Android Smartphone. Jan 24, 2018  How to download drastic ds emulator free in 2018!!! 2ds emulator for android, 2ds emulator pc. 2ds emulator serial key, nintendo 2ds emulator, nintendo 2ds emulator android, ds. Finally, you can now download a fully working Pokemon X and Y Rom in English for your 3DS. Get your copy, and start catching them all. The long wait is over, you can now enjoy the beauty of the much anticipated game from Nintendo.

Posted by4 years ago
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I'm sure this has come up before, but I wanted to bring it up AGAIN for those who own a 3ds or N3DS

I brought my n3ds in my backpack to a park this weekend and at some point during the day it fell out. Since I had a few beers throughout the day, I simply wasn't paying close attention so it's really impossible for me to know when or where exactly it might've popped out of my bag.

Since I haven't been able to find it, I began looking into how to transfer my purchases to a new system when I finally get around to buying one (could be a while). Apparently, the entire Nintendo e-pay system requires that you have your old serial number to work.

If you don't have that, you are SOL. Don't be like me and think 'I'll do it later' and then never do it. Not only am I down an expensive system, but likely down the games I bought with it.

It's easy to get mad at the shitty system Nintendo has in place. I should be able to deactivate my account on any device, and my device serial should arguably AUTOMATICALLY become associated with my single username password, not unlike Steam..

but that's all pointless to argue at this point, because I'm down about 150 dollars worth of games, plus the system (300).

Not a great day for me today, but hopefully you can all learn from my horrible mistake.

Update: Something I discovered from this whole ordeal was that, essentially, the representative you get and what you tell them means a LOT. I still maintain that the easiest solution for everyone is to write your serial number down ASAP and keep it somewhere safe. If you don't have that you can still get your stuff back, but it's more hoops to jump through. First off, do not tell them that your item was stolen unless you feel like filing a police report. Something about the magic word 'stolen' sends you down a whole different script in their phone service and it's a lot more of a pain. Just tell them your 3DS was lost, and you should be good to go. Second off, know what games you have purchased! I know this sounds obvious, but knowing what games you have and when you got them is part of their questioning to confirm it's you and I had to think a bit about it before getting it right. Third, DON'T BRING YOUR 3DS OUT DRINKING WITH YOU! I'm pretty sure my system got stolen while I was in a crowded bar and it was in my back pack on the ground next to my stool (which ironically seemed safer than on my back)

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The Android Emulator simulates Android devices on your computer so that you cantest your application on a variety of devices and Android API levels withoutneeding to have each physical device.

2ds

The emulator provides almost all of the capabilities of a real Android device.You can simulate incoming phone calls and text messages, specify the location ofthe device, simulate different network speeds, simulate rotation and otherhardware sensors, access the Google Play Store, and much more.

Testing your app on the emulator is in some ways faster and easier than doing soon a physical device. For example, you can transfer data faster to the emulatorthan to a device connected over USB.

The emulator comes with predefined configurations for various Android phone,tablet, Wear OS, and Android TV devices.

Watch the following video for an overview of some emulator features.

You can use the emulator manually through its graphical user interface andprogrammatically through the command line and the emulator console. For acomparison of the features available through each interface, seeComparison of Android Emulator tools.

Requirements and recommendations

The Android Emulator has additional requirements beyond the basic system requirements for Android Studio:

  • SDK Tools 26.1.1 or higher
  • 64-bit processor
  • Windows: CPU with UG (unrestricted guest) support
  • HAXM 6.2.1 or later (HAXM 7.2.0 or later recommended)

The use of hardware acceleration has additional requirements on Windows and Linux:

  • Intel processor on Windows or Linux: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality
  • AMD processor on Linux: AMD processor with support for AMD Virtualization (AMD-V) and Supplemental Streaming SIMD Extensions 3 (SSSE3)
  • AMD processor on Windows: Android Studio 3.2 or higher and Windows 10 April 2018 release or higher for Windows Hypervisor Platform (WHPX) functionality

To work with Android 8.1 (API level 27) and higher system images, an attachedwebcam must have the capability to capture 720p frames.

Deprecation for 32-bit Windows systems

Starting in June 2019, the Android Emulator will be deprecated on 32-bit Windowssystems. Support for the 32-bit Windows emulator will continue until June 2020,including critical bug fixes, but no new features will be added. If you areusing the emulator on a 32-bit Windows system, you should plan to migrate to a64-bit Windows system.

If you are using the emulator on a 32-bit Windows system, you can use theSDK Manager to install the latest version ofthe emulator for 32-bit Windows.

Install the emulator

To install the Android Emulator, select the Android Emulator componentin the SDK Tools tab of the SDK Manager. For instructions, seeUpdate your tools using the SDK Manager.

Android virtual devices

Each instance of the Android Emulator uses an Android virtual device (AVD) to specify the Android version and hardware characteristics of the simulated device. To effectively test your app, you should create an AVD that models each device on which your app is designed to run. To create and manage AVDs, use the AVD Manager.

Each AVD functions as an independent device, with its own private storage for user data, SD card, and so on. By default, the emulator stores the user data, SD card data, and cache in a directory specific to that AVD. When you launch the emulator, it loads the user data and SD card data from the AVD directory.

Run an app on the Android Emulator

You can run an app from an Android Studio project, or you can run an appthat's been installed on the Android Emulator as you would run any app on adevice.

To start the Android Emulator and run an app in your project:

  1. In Android Studio, create an Android Virtual Device (AVD)that the emulator can use to install and run your app.
  2. In the toolbar, select the AVD that you want to run yourapp on from the target device drop-down menu.

  3. Click Run.

    If you receive an error or warning message at the top of the dialog, clickthe link to correct the problem or to get more information.

    Some errors you must fix before you can continue, such as certain HardwareAccelerated Execution Manager (Intel HAXM) errors.

    For macOS, if you see a Warning: No DNS servers found error whenstarting the emulator, check to see whether you have an/etc/resolv.conf file. If you don't have this file, enter thefollowing command in a terminal window:

Launch the Android Emulator without first running an app

To start the emulator:

  1. Open the AVD Manager.
  2. Double-click an AVD, or click Run .
  3. The Android Emulator appears.

While the emulator is running, you can run Android Studio projects and choosethe emulator as the target device. You can also drag one or more APKs onto theemulator to install them, and then run them.

Install and add files

To install an APK file on the emulated device, drag an APK file onto theemulator screen. An APK Installer dialog appears. When the installationcompletes, you can view the app in your apps list.

To add a file to the emulated device, drag the file onto the emulator screen.The file is placed in the /sdcard/Download/ directory. You canview the file from Android Studio using theDevice File Explorer, orfind it from the device using the Downloads or Files app, dependingon the device version.

Snapshots

A snapshot is a stored image of an AVD (Android Virtual Device) that preservesthe entire state of the device at the time that it was saved – including OSsettings, application state, and user data. You can return to a saved systemstate by loading a snapshot whenever you choose, saving you the time of waitingfor the operating system and applications on the virtual device to restart, aswell as saving you the effort of bringing your app back to the state at whichyou want to resume your testing. Starting a virtual device by loading a snapshotis much like waking a physical device from a sleep state, as opposed to bootingit from a powered-off state.

For each AVD, you can have one quick-boot snapshot and any number of generalsnapshots.

The simplest way to take advantage of snapshots is to use quick-boot snapshots:By default, each AVD is set to automatically save a quick-boot snapshot on exitand load from a quick-boot snapshot on start.

The first time that an AVD starts, it must perform a cold boot, just likepowering on a device. If Quick Boot is enabled, all subsequent starts load fromthe specified snapshot, and the system is restored to the state saved in thatsnapshot.

Snapshots are valid for the system image, AVD configuration, and emulatorfeatures with which they are saved. When you make a change in any of theseareas, all snapshots of the affected AVD become invalid. Any update to theAndroid Emulator, system image, or AVD settings resets the AVD's saved state, sothe next time you start the AVD, it must perform a cold boot.

Most controls for saving, loading, and managing snapshots are in theSnapshots pane in the emulator's Extended controls window.

You can also control the Quick Boot options when starting the emulator from thecommand line.

Save quick-boot snapshots

To control whether the emulator automatically saves a snapshot for the currentlyopen AVD when exiting, use the Save quick-boot state on exit menu in theSettings tab of the Snapshots category in the emulator'sExtended controls window:

  • Yes: Always save an AVD snapshot when you close the emulator. This is the default.
  • No: Don't save an AVD snapshot when you close the emulator.
  • Ask: Prompt for whether to save an AVD snapshot when you close the emulator.

Your selection applies only to the currently open AVD.

If you don't choose Yes in the Save quick-boot state on exit menu toautomatically save a snapshot on exit, you can use the Save Now button belowthis menu to save a quick-boot snapshot at any time.

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You cannot save snapshots while ADB is offline (such as while Android is stillbooting).

Save general snapshots

Whereas you can only have one quick-boot snapshot for each AVD, you can havemultiple general snapshots for each AVD.

To save a general snapshot, open the emulator's Extended controlswindow, select the Snapshots category, and click the Take snapshotbutton in the lower-right corner of the window.

To edit the name and description of the selected snapshot, click the editbutton at the bottom of the window.

Delete a snapshot

To manually delete a snapshot, open the emulator's Extended controlswindow, select the Snapshots category, select the snapshot, and click thedelete button at the bottom of the window.

You can also specify whether you would like the emulator to automatically deletesnapshots when they become invalid, such as when the AVD settings or emulatorversion change. By default, the emulator will ask you if you'd like for it todelete invalid snapshots. You can change this setting with theDelete invalid snapshots menu in the Settings tab of the Snapshotspane.

Load a snapshot

To load a snapshot at any time, open the emulator's Extended controlswindow, select the Snapshots category, choose a snapshot, and click theload button at the bottom of the window.

In Android Studio 3.2 and higher, each device configuration includes aBoot option control in the advanced settings in theVirtual Device Configuration dialog with which youcan specify which snapshot to load when starting that AVD.

Disable Quick Boot

If you want to disable Quick Boot so your AVD always performs a cold boot, dothe following:

  1. Select Tools > AVD Manager and click Edit this AVD.
  2. Click Show Advanced Settings and scroll down to Emulated Performance.
  3. Select Cold boot.

Cold boot once

Instead of disabling Quick Boot completely, you can cold boot just once byclicking Cold Boot Now from the AVD's drop-down menu in the AVD Manager.

Snapshot requirements and troubleshooting

  • Snapshots do not work with Android 4.0.4 (API level 15) or lower.
  • Snapshots do not work with ARM system images for Android 8.0 (API level 26).
  • If the emulator fails to boot from a snapshot, select Cold Boot Now forthe AVD in the AVD Manager and submit a bug report.
  • Snapshots are not reliable when software rendering is enabled. If snapshotsdo not work, click Edit this AVDin the AVD Manager and change Graphics to either Hardware orAutomatic.
  • Loading or saving a snapshot is a memory-intensive operation. If you do nothave enough RAM free when a load or save operation begins, the operating systemmay swap the contents of RAM to the hard disk, which can greatly slow theoperation. If you experience very slow snapshot loads or saves, you may be ableto speed these operations by freeing RAM. Closing applications that are notessential for your work is a good way to free RAM.

Navigate the emulator screen

Use your computer mouse pointer to mimic your finger on the touchscreen;select menu items and input fields; and click buttons and controls.Use your computer keyboard to type characters and enter emulator shortcuts.

Table 1. Gestures for navigating the emulator screen

FeatureDescription
Swipe the screenPoint to the screen, press and hold the primary mouse button, swipe across the screen, and then release.
Drag an itemPoint to an item on the screen, press and hold the primary mouse button, move the item, and then release.
Tap Point to the screen, press the primary mouse button, and then release. For example, you could click a text field to start typing in it, select an app, or press a button.
Double tapPoint to the screen, press the primary mouse button quickly twice, and then release.
Touch and holdPoint to an item on the screen, press the primary mouse button, hold, and then release. For example, you could open options for an item.
TypeYou can type in the emulator by using your computer keyboard, or using a keyboard that pops up on the emulator screen. For example, you could type in a text field after you selected it.
Pinch and spread
Pressing Control (Command on Mac) brings up a pinch gesture multi-touch interface. The mouse acts as the first finger, and across the anchor point is the second finger. Drag the cursor to move the first point.
Clicking the left mouse button acts like touching down both points, and releasing acts like picking both up.
Vertical swipeOpen a vertical menu on the screen and use the scroll wheel (mouse wheel) to scroll through the menu items until you see the one you want. Click the menu item to select it.

Perform common actions in the emulator

To perform common actions with the emulator, use the panel on the right side, as described in table 2.

You can use keyboard shortcuts to perform many common actions in the emulator. For a complete list of shortcuts in the emulator, press F1 (Command+/ on Mac) to open the Help pane in the Extended controls window.

Table 2. Common actions in the emulator

FeatureDescription
Close
Close the emulator.
Minimize
Minimize the emulator window.
ResizeResize the emulator as you would any other operating system window. Theemulator maintains an aspect ratio appropriate for your device.
Power
Click to turn the screen on or off.
Click and hold to turn the device on or off.
Volume up
Click to view a slider control and turn the volume up. Click again to turn it up more, or use the slider control to change the volume.
Volume down
Click to view a slider control and turn the volume down. Click again to turn it down more, or use the slider control to change the volume.
Rotate left
Rotate the device 90 degrees counterclockwise.
Rotate right
Rotate the device 90 degrees clockwise.
Take screenshot
Click to take a screenshot of the device. For details, see Screenshots.
Enter zoom mode

Click so the cursor changes to the zoom icon. To exit zoom mode, click the button again.

Zoom in and out in zoom mode:

  • Left-click the screen to zoom in by 25%, up to a maximum of about twice the screen resolution of the virtual device.
  • Right-click to zoom out.
  • Left-click and drag to select a box-shaped area to zoom in on.
  • Right-click and drag a selection box to reset to default zoom.

To pan in zoom mode, hold Control (Command on Mac) while pressing the arrow keys on the keyboard.

To tap the device screen in zoom mode, Control-click (Command-click on Mac).

Back
Return to the previous screen, or close a dialog box, an options menu, the Notifications panel, or the onscreen keyboard.
Home
Return to the Home screen.
(Recent Apps)
Tap to open a list of thumbnail images of apps you’ve worked with recently. To open an app, tap it. To remove a thumbnail from the list, swipe it left or right. This button isn't supported for Wear OS.
Fold
For foldable devices, fold the device to display its smaller screen configuration.
Unfold
For foldable devices, unfold the device to display its larger screen configuration.
MenuPress Control+M (Command+M on Mac) to simulate the Menu button.
More
Click to access other features and settings, described in the next table.

Screen recording

You can record video and audio from the Android Emulator and save the recordingto a WebM or animated GIF file.

The screen recording controls are in the Screen record tab of theExtended Controls window.

Tip: You can also open the screen recording controls by pressing Control + Shift + R (Command + Shift + R on Mac).

To begin screen recording, click the Start recording button in the Screenrecord tab. To stop recording, click Stop recording.

Controls for playing and saving the recorded video are at the bottom of theScreen record tab. To save the video, choose WebM or GIF from themenu at the bottom of the tab and click Save.

You can also record and save a screen recording from the emulator using thefollowing command on the command line:

adb emu screenrecord start --time-limit 10 [path to save video]/sample_video.webm

Screenshots

To take a screenshot of the virtual device, click the Take screenshotbutton.

The emulator creates a PNG file with the name Screenshot_yyyymmdd-hhmmss.pngusing the year, month, day, hour, minute, and second of the capture. For example,Screenshot_20160219-145848.png.

By default, the screenshot is saved on your comupter desktop. To change thelocation to which screenshots are saved, use the Screenshot save locationcontrol in the Settings category in the emulator'sExtended controls window.

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You can also take screenshots from the command line with either of the followingcommands:

  • screenrecord screenshot [destination-directory]
  • adb emu screenrecord screenshot [destination-directory]

Virtual scene camera and ARCore

You can use the virtual scene camera in a virtual environment to experimentwith augmented reality (AR) apps made with ARCore.

For information on using the virtual scene camera in the emulator, seeRun AR apps in Android Emulator.

When using the emulator with a camera app, you can import an image in PNG orJPEG format to be used within a virtual scene. To choose an image for use in avirtual scene, click Add image in the Camera > Virtual scene images tabin the Extended controls window. This feature can be used to import customimages such as QR codes for use with any camera-based app. For more information,see Add Augmented Images to the scene.

Test common AR actions with macros

You can greatly reduce the time it takes to test common AR actions by usingthe preset macros in the emulator. For example, you can use a macro to reset allthe device's sensors to their default state.

Before using macros, follow the steps in Run AR apps in Android Emulatorto set up the virtual scene camera for your app, run your app on the emulator,and update ARCore. Then, follow these steps to use emulator macros:

  1. With the emulator running and your app connected to ARCore, click More in the emulator panel.
  2. Select Record and Playback > Macro Playback.
  3. Choose a macro that you want to use, then click Play.

    During playback, you can interrupt a macro by clicking Stop.

Extended controls, settings, and help

Use the extended controls to send data, change device properties, controlapps, and more. To open the Extended controls window, click More in the emulator panel.

You can use keyboard shortcuts to perform many of these tasks. For a completelist of shortcuts in the emulator, press F1 (Command+/ on Mac) to open the Helppane.

Table 3. Extended controls details

FeatureDescription
Location

The emulator lets you simulate 'my location' information: the location wherethe emulated device is currently located. For example, if you click My Location in Google Maps and then send a location, the map shows it.

To send a GPS location:

  1. Select Decimal or Sexagesimal.
  2. Specify the location.
  3. In decimal mode, enter a Latitude value in the range -90.0 to +90.0degrees and a Longitude value in the range -180.0 to +180.0 degrees.

    In sexigesimal mode, enter a three-part Latitude value in the range-90 to +90 degrees, 0 to 59 minutes, and 0.0 to 60.0 seconds. Enter aLongitude value in the range -180 to +180 degrees, 0 to 59 minutes, and0.0 to 60.0 seconds.

    For the latitude, - indicates south and + indicates north; for the longitude,- indicates west and + indicates east. The + is optional.

    Optionally specify an Altitude value in the range -1,000.0 to+10,000.0 meters.

  4. Click Send.

To use geographic data from a GPS exchange format (GPX) or Keyhole MarkupLanguage (KML) file:

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  1. Click Load GPX/KML.
  2. In the file dialog, select a file on your computer and click Open.
  3. Optionally select a Speed.
  4. The speed defaults to the Delay value (Speed1X). You can increase the speed by double (Speed2X), triple (Speed 3X), and so on.

  5. Click Run .
Cellular

The emulator lets you simulate various network conditions. You can approximate the network speed for different network protocols, or you can specify Full, which transfers data as quickly as your computer allows. Specifying a network protocol is always slower than Full. You can also specify the voice and data network status, such as roaming. The defaults are set in the AVD.

Select a Network type:

  • GSM: Global System for Mobile Communications
  • HSCSD: High-Speed Circuit-Switched Data
  • GPRS: Generic Packet Radio Service
  • EDGE: Enhanced Data rates for GSM Evolution
  • UMTS: Universal Mobile Telecommunications System
  • HSPDA: High-Speed Downlink Packet Access
  • LTE: Long-Term Evolution
  • Full (default): Use the network as provided by your computer

Select a Signal strength:

  • None
  • Poor
  • Moderate (default)
  • Good
  • Great

Select a Voice status, Data status, orboth:

  • Home (default)
  • Roaming
  • Searching
  • Denied (emergency calls only)
  • Unregistered (off)
Battery

You can simulate the battery properties of a device to see how your app performs under different conditions. To select a Charge level, use the slider control.

Select a Charger connection value:

  • None
  • AC charger

Select a Battery health value:

  • Good (default)
  • Failed
  • Dead
  • Overvoltage
  • Overheated
  • Unknown

Select a Battery status value:

  • Unknown
  • Charging (default)
  • Discharging
  • Not charging
  • Full
Phone

The emulator lets you simulate incoming phone calls and text messages.

To initiate a call to the emulator:

  1. Select or type a phone number in the From field.
  2. Click Call Device.
  3. Optionally click Hold Call to put the call on hold.
  4. To end the call, click End Call.

To send a text message to the emulator:

  1. Select or type a phone number in the From field.
  2. Type a message in the SMS message field.
  3. Click Send Message.
Directional Pad

If the AVD has the directional pad enabled in the hardware profile, you can use the directional pad controls with the emulator. However, not all devices can support the directional pad; for example, an Android watch. The buttons simulate the following actions:

Fingerprint

This control can simulate 10 different fingerprint scans. You can use it to test fingerprint integration in your app. This feature is disabled for Android 5.1 (API level 22) and lower, and for Wear OS.

To simulate a fingerprint scan on the virtual device:

  1. Prepare an app to receive a fingerprint.
  2. Select a Fingerprint value.
  3. Click Touch Sensor.
Virtual sensors > Accelerometer

This control lets you test your app against changes in device position,orientation, or both. For example, you can simulate gestures such as tilt androtation. The accelerometer doesn't track the absolute position of the device:it just detects when a change is occurring. The control simulates the wayaccelerometer and magnetometer sensors would respond when you move or rotate areal device.

You must enable the accelerometer sensor in yourAVD to use this control.

The control reportsTYPE_ACCELEROMETERevents on the x, y, and z axis. These values include gravity. For example, ifthe device is suspended in outer space, it would experience zero acceleration(all of x, y, and z will be 0). When the device is on Earth and laying screen-upon top of a table, the acceleration is 0, 0, and 9.8 because of gravity.

The control also reportsTYPE_MAGNETIC_FIELDevents, which measure the ambient magnetic field on the x, y and z axis inmicroteslas (μT).

To rotate the device around the x, y, and z axes, select Rotate and do one of the following:

  • Adjust the Yaw, Pitch, and Roll sliders and observe the position in the upper pane.
  • Move the device representation in the upper pane and observe the Yaw, Pitch, and Roll and how the resulting accelerometer values change.

See Computing the device's orientationfor more information about how yaw, pitch, and roll are calculated.

To move the device horizontally (x) or vertically (y), select Move and do one of the following:

  • Adjust the X and Y sliders and observe the position in the upper pane.
  • Move the device representation in the upper pane and observe the X and Y slider values and how the resulting accelerometer values change.

To position the device at 0, 90, 180, or 270 degrees:

  • In the Device rotation area, select a button to change the rotation.

As you adjust the device, the Resulting values fields changeaccordingly. These are the values that an app can access.

For more information about these sensors, seeSensors overview,Motion sensors, andPosition sensors.

You can import the AccelerometerPlay app to try out the Accelerometer control.Select File >New >Import Sample and selectthe app in the dialog. This app isshowcased in the emulator video on this page.

Virtual sensors > Additional sensors

The emulator can simulate various position and environment sensors. It lets you adjust the following sensors so you can test them with your app:

  • Ambient temperature: This environmental sensor measures ambient air temperature.
  • Magnetic field: This position sensor measures the ambient magnetic field on the X, Y, and Z axes, respectively. The values are in microteslas (μT).
  • Proximity: This position sensor measures the distance from an object; for example, it can notify a phone that a face is close to it to make a call. The proximity sensor must be enabled in your AVD to use this control.
  • Light: This environmental sensor measures illuminance. The values are in lux units.
  • Pressure: This environmental sensor measures ambient air pressure. The values are in millibar (hPa) units.
  • Relative Humidity: This environmental sensor measures ambient relative humidity.

For more information about these sensors, seeSensors overview,Position sensors, andEnvironment sensors.

SnapshotsSee Snapshots.
Screen recordSee Screen recording.
Settings > General
  • Emulator window theme: Select Light or Dark.
  • Send keyboard shortcuts to: By default, some keyboard combinations will trigger emulator control shortcuts. If you’re developing an app that includes keyboard shortcuts, such as one targeted at devices with Bluetooth keyboards, you can change this setting to send all keyboard input to the virtual device, including input that would be a shortcut in the emulator.
  • Screenshot save location: Click the folder icon to specify a location to save screenshots of the emulator screen.
  • Use detected ADB location: If you're running the emulator from Android Studio, you should select this setting (the default). If you run the emulator from outside Android Studio and want it to use a specific adb executable, deselect this option and specify the SDK Tools location. If this setting is incorrect, features such as screenshot capture and drag-and-drop app installation won't work.
  • When to send crash reports: Select Always, Never, or Ask.
  • Show window frame around device: By default, emulators with device skin files are shown without a surrounding window frame.
Settings > Proxy

By default, the emulator uses the Android Studio HTTP proxy settings, but this screen allows you to manually define an HTTP proxy configuration for the emulator. For more information, see Using the emulator with a proxy.

Settings > Advanced
  • OpenGL ES renderer: Select the graphics acceleration type. (This is equivalant to the -gpu command line option).
    • Autodetect based on host: Let the emulator choose hardware or software graphics acceleration based on your computer setup. It checks if your GPU driver matches a list of known faulty GPU drivers, and if it does, the emulator disables graphics hardware emulation and instead uses the CPU.
    • ANGLE: (Windows only.) Use ANGLE Direct3D to render graphics in software.
    • SwiftShader: Use SwiftShader to render graphics in software.
    • Desktop native OpenGL: Use the GPU on your host computer. This option is typically the fastest. However, some drivers have issues with rendering OpenGL graphics, so it might not be a reliable option.
  • OpenGL ES API level: Select the maximum version of OpenGL ES to use in the emulator.
    • Autoselect: Let the emulator choose the OpenGL ES version based on the host and guest support.
    • Renderer maximum (up to OpenGL ES 3.1): Attempt to use the maximum version of OpenGL ES.
    • Compatibility (OpenGL ES 1.1/2.0): Use the version of OpenGL ES that is compatible with most environments.
Help > Keyboard Shortcuts

This pane provides a complete list of keyboard shortcuts for the emulator. To open this pane while working in the emulator, press F1 (Command+/ on Mac).

For the shortcuts to work, the Send keyboard shortcuts option in the General settings pane must be set to Emulator controls (default).

Help > Emulator Help

To go to the online documentation for the emulator, click Documentation.

To file a bug against the emulator, click Send feedback. For more information, see how to report emulator bugs.

Help > About

See which adb port the emulator uses, as well as the Android and emulator version numbers. Compare the latest available emulator version with your version to determine if you have the latest software installed.

The emulator serial number is emulator-adb_port, which you can specify as an adb command line option, for example.

Wi-Fi

When using an AVD with API level 25 or higher, the emulator provides a simulatedWi-Fi access point ('AndroidWifi'), and Android automatically connects to it.

You can disable Wi-Fi in the emulator by running the emulator with thecommand-line parameter-feature -Wifi.

Limitations

The Android Emulator doesn't include virtual hardware for the following:

  • Bluetooth
  • NFC
  • SD card insert/eject
  • Device-attached headphones
  • USB

The watch emulator for Wear OS doesn't provide the Overview (Recent Apps)button, D-pad, and fingerprint sensor.